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canon
subtree-staging
monorepo for the virus lounge
The Virus Lounge
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2020-05-25
Begin a broken-out NestedMap type
Griffin Smith
2
-1
/
+23
2020-05-24
Add a new template system
Griffin Smith
2
-0
/
+82
2020-05-10
Entities inside a wall can't see anything
Griffin Smith
1
-0
/
+1
2020-05-10
Use open circles to generate filled circles
Griffin Smith
1
-6
/
+13
2020-02-17
Drop Rasterific for non-filled circles
Griffin Smith
2
-34
/
+56
2020-02-08
Factor out an EntityAttributes type
Griffin Smith
3
-1
/
+30
2020-01-20
Put new levels at the right position in the list
Griffin Smith
1
-0
/
+6
2020-01-08
Generate more reasonable doors
Griffin Smith
1
-10
/
+26
2020-01-05
Add staircases, and moving between levels
Griffin Smith
1
-1
/
+1
2020-01-04
Add support for multiple levels
Griffin Smith
2
-1
/
+66
2019-12-31
Fix ambiguity error in Opposite tests
Griffin Smith
1
-2
/
+2
2019-12-30
Add dungeon level generation
Griffin Smith
3
-4
/
+71
2019-12-30
Fix circle rendering, add filled circle
Griffin Smith
1
-13
/
+20
2019-12-23
Update the vision every time we step the game
Griffin Smith
2
-0
/
+49
2019-12-23
Preserve entityIDs in atPosition's setter
Griffin Smith
1
-3
/
+19
2019-12-23
Add a drop command
Griffin Smith
1
-0
/
+5
2019-11-30
Fix an injectivity issue with saving the game
Griffin Smith
2
-1
/
+11
2019-11-29
Use menus for combat and picking up items
Griffin Smith
3
-12
/
+10
2019-11-29
Implement saving+loading the game
Griffin Smith
6
-9
/
+56
2019-10-15
Don't walk gormlaks into walls
Griffin Smith
1
-0
/
+4
2019-10-13
Implement speed and ticks
Griffin Smith
1
-4
/
+4
2019-10-12
Make the positionedCharacter test run more quickly
Griffin Smith
1
-3
/
+5
2019-10-06
Only allow adjacent gormlaks to attack
Griffin Smith
1
-1
/
+8
2019-10-06
Allow eating edible items
Griffin Smith
2
-0
/
+26
2019-10-05
Display multiple messages per turn
Griffin Smith
1
-0
/
+12
2019-09-29
Gormlaks attack back
Griffin Smith
1
-0
/
+14
2019-09-20
Describe what you see when you walk over items
Griffin Smith
2
-0
/
+20
2019-09-20
Add the beginnings of a prompt system
Griffin Smith
2
-1
/
+7
2019-09-15
Progressively reveal the map to the player
Griffin Smith
3
-1
/
+46
2019-09-09
Convert generated levels to walls
Griffin Smith
2
-2
/
+13
2019-09-07
Add cellular-automata cave generator
Griffin Smith
2
-2
/
+70
2019-09-02
Add raws, loaded statically from a folder
Griffin Smith
3
-3
/
+21
2019-09-02
Add a previous message command
Griffin Smith
1
-2
/
+2
2019-09-01
Implement messages
Griffin Smith
3
-0
/
+88
2019-08-31
Add entities, and allow walking around
Griffin Smith
5
-2
/
+122
2019-08-25
An @-sign in a box, in haskell
Griffin Smith
1
-0
/
+3