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Diffstat (limited to 'users/glittershark/xanthous/src/Xanthous/messages.yaml')
-rw-r--r-- | users/glittershark/xanthous/src/Xanthous/messages.yaml | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/users/glittershark/xanthous/src/Xanthous/messages.yaml b/users/glittershark/xanthous/src/Xanthous/messages.yaml deleted file mode 100644 index c1835ef2327b..000000000000 --- a/users/glittershark/xanthous/src/Xanthous/messages.yaml +++ /dev/null @@ -1,120 +0,0 @@ -welcome: Welcome to Xanthous, {{characterName}}! It's dangerous out there, why not stay inside? Use hjklybnu to move. -dead: - - You have died... - - You die... - - You perish... - - You have perished... - -generic: - continue: Press enter to continue... - -save: - location: "Enter filename to save to: " - overwrite: "A file named {{filename}} already exists. Would you like to overwrite it? " - -quit: - confirm: Really quit without saving? - -entities: - description: You see here {{entityDescriptions}} - -pickUp: - menu: What would you like to pick up? - pickUp: You pick up the {{item.itemType.name}} - nothingToPickUp: "There's nothing here to pick up" - -cant: - goUp: - - You can't go up here - - There's nothing here that would let you go up - goDown: - - You can't go down here - - There's nothing here that would let you go down - -open: - prompt: Direction to open (hjklybnu.)? - success: "You open the door." - locked: "That door is locked" - nothingToOpen: "There's nothing to open there." - alreadyOpen: "That door is already open." - -close: - prompt: Direction to close (hjklybnu.)? - success: - - You close the door. - - You shut the door. - nothingToClose: "There's nothing to close there." - alreadyClosed: "That door is already closed." - blocked: "The {{entityDescriptions}} {{blockOrBlocks}} the door!" - -look: - prompt: Select a position on the map to describe (use Enter to confirm) - nothing: There's nothing there - -character: - namePrompt: "What's your name? " - -combat: - nothingToAttack: There's nothing to attack there. - menu: Which creature would you like to attack? - fistSelfDamage: - - You hit so hard with your fists you hurt yourself! - - The punch leaves your knuckles bloody! - hit: - fists: - - You punch the {{creature.creatureType.name}} with your bare fists! It hurts. A lot. - - You strike the {{creature.creatureType.name}} with your bare fists! It leaves a bit of a bruise on your knuckles. - generic: - - You hit the {{creature.creatureType.name}}. - - You attack the {{creature.creatureType.name}}. - creatureAttack: - - The {{creature.creatureType.name}} hits you! - - The {{creature.creatureType.name}} attacks you! - killed: - - You kill the {{creature.creatureType.name}}! - - You've killed the {{creature.creatureType.name}}! - -debug: - toggleRevealAll: revealAll now set to {{revealAll}} - -eat: - noFood: - - You have nothing edible. - - You don't have any food. - - You don't have anything to eat. - - You search your pockets for something edible, and come up short. - menuPrompt: What would you like to eat? - eat: You eat the {{item.itemType.name}}. - -read: - prompt: Direction to read (hjklybnu.)? - nothing: "There's nothing there to read" - result: "\"{{message}}\"" - -wield: - nothing: - - You aren't carrying anything you can wield - - You can't wield anything in your backpack - - You can't wield anything currently in your backpack - menu: What would you like to wield? - # TODO: use actual hands - wielded : You wield the {{wieldedItem.itemType.name}} in your right hand. - -drop: - nothing: You aren't carrying anything - menu: What would you like to drop? - # TODO: use actual hands - dropped: - - You drop the {{item.itemType.name}}. - - You drop the {{item.itemType.name}} on the ground. - - You put the {{item.itemType.name}} on the ground. - - You take the {{item.itemType.name}} out of your backpack and put it on the ground. - - You take the {{item.itemType.name}} out of your backpack and drop it on the ground. - -autoMove: - enemyInSight: - - There's a {{firstEntity.creatureType.name}} nearby! -### - -tutorial: - message1: The caves are dark and full of nightmarish creatures - and you are likely to perish without food. Seek out sustenance! You can pick items up with ,. |