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author | Griffin Smith <grfn@gws.fyi> | 2021-06-12T18·57-0400 |
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committer | grfn <grfn@gws.fyi> | 2021-06-13T01·24+0000 |
commit | 006e5231e526b3b1e9d06644bd1d2de9d5decb1e (patch) | |
tree | bf3c4d398b2231c2b1d7b2c98dc8a83f653c4998 /users/grfn/xanthous/src/Main.hs | |
parent | 6f238c1c9083afa303aba7a1317b8d91b1f02fd7 (diff) |
refactor(xanthous): Generators -> Generators.Level r/2655
I'm going to start adding generators for things like text soon, so it makes sense to specifically sequester level generators as their own thing Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
Diffstat (limited to 'users/grfn/xanthous/src/Main.hs')
-rw-r--r-- | users/grfn/xanthous/src/Main.hs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/users/grfn/xanthous/src/Main.hs b/users/grfn/xanthous/src/Main.hs index dcd31afff9c7..6d88405fd9e0 100644 --- a/users/grfn/xanthous/src/Main.hs +++ b/users/grfn/xanthous/src/Main.hs @@ -13,15 +13,15 @@ import System.Exit (die) import qualified Xanthous.Game as Game import Xanthous.Game.Env (GameEnv(..)) import Xanthous.App -import Xanthous.Generators +import Xanthous.Generators.Level ( GeneratorInput , parseGeneratorInput , generateFromInput , showCells ) import qualified Xanthous.Entities.Character as Character -import Xanthous.Generators.Util (regions) -import Xanthous.Generators.LevelContents +import Xanthous.Generators.Level.Util (regions) +import Xanthous.Generators.Level.LevelContents import Xanthous.Data (Dimensions, Dimensions'(Dimensions)) import Data.Array.IArray ( amap ) -------------------------------------------------------------------------------- |