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authorGriffin Smith <grfn@gws.fyi>2021-06-18T20·07-0400
committergrfn <grfn@gws.fyi>2021-06-18T21·17+0000
commitf00dd30cad191bf53729fdedf66d49e9b539e19e (patch)
treeab99193890d6f49906d3bab2b2d4d21039c26ded /third_party/git/entry.c
parent4d2402a64ec3ca28e87ebc264f2064f310ca68f5 (diff)
feat(xanthous): Fistfighting builds knuckle calluses r/2676
2000 ticks after the character damages their fists by hitting something,
the character now develops calluses on their fists (scaled by *how*
damaged they've become) that reduce the chance of them receiving
additional damage from hitting things - up to a max of 5, which
prevents *all* damage from fistfighting.

This is all tracked in a new "Knuckles" struct in a new "Body" struct on
the character datatype, which manages stepping itself forward as part of
the Brain impl on the character.

Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
Diffstat (limited to 'third_party/git/entry.c')
0 files changed, 0 insertions, 0 deletions