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author | Griffin Smith <root@gws.fyi> | 2020-01-25T16·06-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2020-01-25T16·06-0500 |
commit | 2fc4fcfee95ad34a9272414c4fd214b10007539f (patch) | |
tree | 81b2a94219eb1e09e1fb439c2ebe0906047bf88f /src/Xanthous | |
parent | 5337d7c0eb4e4c6ab835f959c59dff6ee8d879fc (diff) |
Put the character at the staircase when going down
Always put the character at the up staircase when going down a level, even when going down to a level we've already generated.
Diffstat (limited to 'src/Xanthous')
-rw-r--r-- | src/Xanthous/App.hs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs index 1f7714da1d57..202f38e8685b 100644 --- a/src/Xanthous/App.hs +++ b/src/Xanthous/App.hs @@ -304,6 +304,7 @@ handleCommand GoDown = do pCharacter <- entities . at cEID <<.= Nothing levels .= levs' entities . at cEID .= pCharacter + characterPosition .= extract levs' ^. upStaircasePosition else say_ ["cant", "goDown"] continue @@ -599,7 +600,6 @@ genLevel _num = do level <- case generator of CaveAutomata -> generateLevel SCaveAutomata CaveAutomata.defaultParams dims Dungeon -> generateLevel SDungeon Dungeon.defaultParams dims - characterPosition .= level ^. levelCharacterPosition pure $!! level levelToGameLevel :: Level -> GameLevel |