diff options
author | Griffin Smith <root@gws.fyi> | 2019-08-31T17·17-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-08-31T17·18-0400 |
commit | 4ef19aa35a6d63a8d9f7b6a7a11ac82c2a525783 (patch) | |
tree | 00a0109cca42bbdda93fa117142d381501c1bf00 /src/Xanthous/Game.hs | |
parent | 6eba471e2426e7e4e7d5c935e3ce973e13fd6b24 (diff) |
Add entities, and allow walking around
Add support for entities via a port of the EntityMap type, and implement command support starting at basic hjkl.
Diffstat (limited to 'src/Xanthous/Game.hs')
-rw-r--r-- | src/Xanthous/Game.hs | 67 |
1 files changed, 64 insertions, 3 deletions
diff --git a/src/Xanthous/Game.hs b/src/Xanthous/Game.hs index c88509819cbb..3ca00afbbda1 100644 --- a/src/Xanthous/Game.hs +++ b/src/Xanthous/Game.hs @@ -1,12 +1,73 @@ +{-# LANGUAGE TemplateHaskell #-} +{-# LANGUAGE RecordWildCards #-} module Xanthous.Game ( GameState(..) + , entities , getInitialState + + , positionedCharacter + , character + , characterPosition ) where import Xanthous.Prelude +import Test.QuickCheck.Arbitrary + +import Xanthous.Data.EntityMap (EntityMap, EntityID) +import qualified Xanthous.Data.EntityMap as EntityMap +import Xanthous.Data (Positioned, Position(..), positioned, position) +import Xanthous.Entities +import Xanthous.Entities.SomeEntity +import Xanthous.Entities.Character data GameState = GameState - { } + { _entities :: EntityMap SomeEntity + , _characterEntityID :: EntityID + } + deriving stock (Show, Eq) +makeLenses ''GameState + +instance Arbitrary GameState where + arbitrary = do + ents <- arbitrary + char <- arbitrary + pure $ getInitialState + & entities .~ ents + & positionedCharacter .~ char + +getInitialState :: GameState +getInitialState = + let char = mkCharacter + (_characterEntityID, _entities) + = EntityMap.insertAtReturningID + (Position 0 0) + (SomeEntity char) + mempty + in GameState {..} + +positionedCharacter :: Lens' GameState (Positioned Character) +positionedCharacter = lens getPositionedCharacter setPositionedCharacter + where + setPositionedCharacter :: GameState -> Positioned Character -> GameState + setPositionedCharacter game char + = game + & entities . at (game ^. characterEntityID) + ?~ fmap SomeEntity char + + getPositionedCharacter :: GameState -> Positioned Character + getPositionedCharacter game + = over positioned + ( fromMaybe (error "Invariant error: Character was not a character!") + . downcastEntity + ) + . fromMaybe (error "Invariant error: Character not found!") + $ EntityMap.lookupWithPosition + (game ^. characterEntityID) + (game ^. entities) + + +character :: Lens' GameState Character +character = positionedCharacter . positioned -getInitialState :: IO GameState -getInitialState = pure GameState +characterPosition :: Lens' GameState Position +characterPosition = positionedCharacter . position |