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{-# OPTIONS_GHC -fno-warn-orphans #-}
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module Xanthous.AI.Gormlak () where
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import Xanthous.Prelude hiding (lines)
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import Data.Coerce
import Control.Monad.State
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import Xanthous.Data (Positioned(..))
import qualified Xanthous.Entities.Creature as Creature
import Xanthous.Entities.Creature (Creature)
import qualified Xanthous.Entities.RawTypes as Raw
import Xanthous.Entities (Entity(..), Brain(..), brainVia)
import Xanthous.Game.State (entities, GameState)
import Xanthous.Data.EntityMap.Graphics (linesOfSight)
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stepGormlak :: MonadState GameState m => Positioned Creature -> m (Positioned Creature)
stepGormlak (Positioned pos creature) = do
lines <- uses entities $ linesOfSight pos (Creature.visionRadius creature)
let newPos = fromMaybe pos
$ fmap fst
. headMay <=< tailMay <=< headMay
. sortOn (Down . length)
$ lines
pure $ Positioned newPos creature
newtype GormlakBrain = GormlakBrain Creature
instance Brain GormlakBrain where
step = fmap coerce . stepGormlak . coerce
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instance Brain Creature where step = brainVia GormlakBrain
instance Entity Creature where
blocksVision _ = False
description = view $ Creature.creatureType . Raw.description
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